Guide · EasyFiveM
How to Convert a 3D Model to a FiveM Prop
To convert a 3D model to a FiveM prop, you need to turn formats like GLB, OBJ or FBX into GTA V drawables (YDR) with textures and archetype data. EasyFiveM does this in your browser — upload, edit, and export a FiveM resource ZIP with YDR, YTYP and fxmanifest.lua.
Supported input formats
- GLB / glTF — recommended; textures often embedded
- OBJ — mesh + separate textures
- FBX — common from game art pipelines
Step-by-step conversion
- Open Prop Maker.
- Upload your 3D model file.
- Wait for import — preview appears in the 3D viewport.
- Assign or paint texture slots; verify UV mapping.
- Edit collision mesh so players cannot walk through solid objects.
- Set scale — GTA V uses meters; oversized models cause issues.
- Name your prop (used in YTYP and filenames).
- Export — download the resource ZIP.
- Extract to
resources/on your server and ensure in server.cfg.
GLB to YDR specifically
If your model is already GLB, see our dedicated GLB to YDR converter page for format-specific tips. The Prop Maker workflow is the same — GLB is simply the most reliable input format.
Common mistakes
- Wrong scale — prop appears tiny or gigantic in-game
- Missing collision — players clip through the mesh
- No YTYP — prop won't spawn without archetype definition (EasyFiveM generates this automatically)
- Forgetting fxmanifest — server won't load the resource