Open Beta·Use code BETA20 for 20% off plans until official launch

What Are YDR and YTYP Files in FiveM?

Last updated: 29 June 2026 · By Daniel Johnson

YDR and YTYP files are core GTA V formats every FiveM mapper works with. If you use EasyFiveM to create FiveM-ready props, both file types are included automatically in your export — you don't need to build them manually in CodeWalker.

What is a YDR file?

A YDR (drawable) file contains the 3D geometry of a prop or object: vertices, materials, LOD levels and shader references. When you see a custom chair, sign or decoration on a FiveM server, it is almost always streamed from a .ydr file in the resource's stream/ folder.

What is a YTD file?

A YTD (texture dictionary) stores compressed textures referenced by the YDR. Not every prop needs a separate YTD — some use embedded materials — but most custom-textured props include one.

What is a YTYP file?

A YTYP (archetype definition) tells the game engine how to treat your object: bounding box, physics flags, LOD distance and the link between drawable name and archetype name. Without a YTYP, your YDR may not spawn correctly — the game doesn't know how to register the prop.

How they work together

my-prop/
├── fxmanifest.lua
├── my_prop.ytyp
└── stream/
    ├── my_prop.ydr
    └── my_prop.ytd

FiveM reads the manifest, loads the YTYP archetypes, and streams YDR/YTD when players get near the prop.

How EasyFiveM generates YDR and YTYP

When you export from Prop Maker, EasyFiveM's server-side pipeline converts your GLB/OBJ/FBX into native GTA V binaries and writes a matching YTYP entry. You get a complete FiveM resource ZIP — not raw mesh files you still have to convert.

YDR/YTYP vs GLB/OBJ

FormatUsed byFiveM compatible?
GLB, OBJ, FBXBlender, Unity, general 3DNo — must convert
YDR + YTYPGTA V / FiveMYes — native

Export FiveM YDR and YTYP files online — no CodeWalker required.

Open Prop Maker