Click a badge or trim on the car
Preview only — shop paint export comes next.
Select an unlocked added part to fit or bend it.
Place the part near the body first. Fit follows the nearest body surface.
Inspect doors, hood and trunk. Preview only — export keeps the closed pose.
Select trim / badge pieces, then apply glow. Preview emissive on the 3D car.
Pick tips on the rear, then place outlets. Preview markers on the car for now.
0 outlets placed
Move over the car: the circle shows what gets smoothed. Click to preview, then Apply. Shift + scroll changes circle size.
Fine adjustment
No surface picked yet.
Click points along one body panel. The strip follows the surface between points.
0 points
Live preview morph — mesh export for shape comes next.
Swap or hide cabin seats in the preview. Select seat meshes on the car, then apply.
Vehicle Studio
Drop .yft + .ytd (or a resource .zip). Add spoilers, spikes & ramps, paint, export a FiveM pack.
- Open car
- Add parts
- Export
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